![]() It’s about seeing the sunrise and the sunset and knowing you had a productive day. It’s about the minutiae, the moment to moment. In the best zombie fiction, it’s not about finding the cure to save the world, or everyone living happily ever after. From my vantage point, it’s what makes State of Decay 2 the best zombie apocalypse game ever made. New problems arise like clockwork, there’s never an end to this apocalypse. But the next morning, there’s another infestation, more work to do, more resources I need. A day in which I completed everything I set out to do, I made everyone happy, I found a lot of resources. No matter what I do, there’s always more. It sometimes feels like there’s never going to be an end. As soon as you think you’ve done everything, a new challenge arrives. In one instance you’re improving your camp so that everyone is happier, the next instance you’re driving your car with barely enough gas to claim a new location as your own. You’re taking a request from someone to make them happy, you’re clearing out an infestation to improve camp morale, you’re helping a local camp to improve your standing with them. You’re always trying to knock out a problem. That’s not this game.Ī good way to explain this game is playing wack a mole. Some players may want a clear cut objective and to see their characters make it to an end and live happily ever after. The entire objective of the game is to survive to the next day. If you do something for another character their mood will improve, if you do something they don’t approve of they will not like it and let you know about it. Everything is simulated, characters will get into arguments, characters will go hungry and become upset. There are systems on top of systems on top of systems. The game is like if the sims and a zombie apocalypse intertwined. Each survivor has their own personality traits, skills, weaknesses, needs, and wants. In State of Decay 2, you control a camp of survivors who are all randomly generated. Every resource I take, decision I make, bullet I use, can be the reason I survived, or the reason I didn’t. State of Decay 2 is the only zombie game I have ever played where I have to think like I’m actually surviving in the apocalypse. I could be selfish and grab everything we have to ensure my survival, but survival is never guaranteed in this world. If I go down, I want my camp to have enough resources left to go on without me. That’s all I’m willing to risk losing, if the worst happens. A few spare bullets, just enough gas to get me back home, a few bandages just in case. Typically, games aren't unveiled this far in advance, but there's a chance that SoD3 could have just recently entered pre-production when it was shown off back in 2020.I grab a few supplies from the little resources we have. It also means that Xbox would have announced State of Decay 3 seven years in advance of its arrival. If true, this means that there would be a nine-year gap between State of Decay 2 and State of Decay 3, which is quite lengthy, to say the least. Now, an answer for this silence seems to have come about, and it's due to the fact that SoD3 might still be years away.Īccording to the Art Station profile of Nora Shramek, who is the lighting lead at Undead Labs on State of Decay 3, the game is targeting a 2027 release window. In the time since this reveal, Xbox and Undead Labs have said absolutely nothing new about State of Decay 3, which has led to a number of questions from fans about the status of the project. ![]() This announcement came about in the form of a CG teaser, which means that no gameplay footage was shown off. All the way back in 2020, Xbox announced that developer Undead Labs was working on State of Decay 3. A new leak tied to State of Decay 3 has potentially revealed when Xbox's upcoming survival game will be releasing - and it's far later than many fans probably anticipated.
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